Assignment
|
A statement that assigns a value to a variable.
|
Concatenate
|
To join two operands end-to-end.
|
Comments
|
Information in a program that is meant for other
programmers (or anyone reading the source code) and has no effect on the
execution of the program.
|
Evaluate
|
To simplify an expression by performing the
operations in order to yield a single value.
|
Expression
|
A combination of variables, operators, and values
that represents a single result value
|
Floating-point
|
A type that represents numbers with fractional
parts.
|
Floor division
|
The operation that divides two numbers and chops off
the fraction part.
|
Integer
|
A type that represents whole numbers.
|
Keyword
|
A reserved word that is used by the compiler to
parse a program; you cannot use keywords like if, def, and while as variable
names.
|
Mnemonic
|
A memory aid. We often give variables mnemonic names
to help us remember what is stored in the variable.
|
Modulus operator
|
An operator, denoted with a percent sign (%), that
works on integers and yields the remainder when one number is divided by
another.
|
Operand
|
One of the values on which an operator operates.
|
Operator
|
A special symbol that represents a simple
computation like addition, multiplication, or string concatenation.
|
Rules of precedence
|
The set of rules governing the order in which
expressions involving multiple operators and operands are evaluated.
|
Statement
|
A section of code that represents a command or
action. So far, the statements we have seen are assignments and print statements.
|
String
|
A type that represents sequences of characters.
|
Type
|
A category of values. The types we have seen so far
are integers (type int), floating-point numbers (type float), and strings
(type str).
|
Value
|
One of the basic units of data, like a number or
string, that a program manipulates.
|
variable
|
A name that refers to a value.
|
Thursday, February 9, 2017
Words to Remember II
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